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Cyberfeminist House: (In)Forming Feminist Collaborations
CyberHouse, a computer game that I am developing in collaboration with a programmer (funded in part by a research grant) and two animators, will provide a Web-learning environment to explore perception, production, and dissemination of images as cultural practices of inclusion and exclusion from power and privilege. It will provide a learning environment to investigate how subjects’ positions in society are constructed by conventional expectations informed by pervasive visual culture. There are two main areas of development: (a) the database design to enable immersion and interactivity of virtual identities, and (b) the virtual space and its objects. Email Karen Keifer-Boyd if you would like to participate in the collaborative process of constructing CYBERHOUSE. |